

- BOMBSQUAD API INSTALL
- BOMBSQUAD API UPDATE
- BOMBSQUAD API ANDROID
- BOMBSQUAD API MODS
- BOMBSQUAD API CODE
BOMBSQUAD API ANDROID
BOMBSQUAD API CODE
Lots of internal code cleanup and reorganization before I dig into networking rework (hopefully didnt break too much).Removed SDL library from the server builds, so that’s one less dependency that needs to be installed when setting up a linux server.This will return a player’s signed-in account-id (when it can be verified for certain) Added a ‘get_account_id()’ method to the bs.Player class.Going forward it should be pretty much impossible to fool a server into thinking you are using a different account than you really are. Added some slick new client-verification tech.Server list now re-pings servers less often and averages ping results to reduce the amount of jumping around in the list.Added an option to the server builds to point to a server-stats webpage that will show up as an extra link in the server browser (in client 1.4.139+).
BOMBSQUAD API UPDATE
Fixed a few minor oustanding bugs from the 1.4.139 update.Fixed a longstanding bug in my huffman compression code that could cause an extra byte of unallocated memory to be read, leading to occasional crashes.Fixed an issue in my rigid body simulation code which could lead to crashes when large numbers of bodies are present.Fixed a potential crash if a remove-player call is made for a player that has already left.Fixed an issue where an android back-button press very soon after launch could lead to a crash.Fixed an issue where server names starting and ending with curly brackets would display incorrectly.Google deprecated some older SDKs, so the minimum Android supported by this build is now 4.4.Mostly a maintenance release (real work is happening in the 1.5/2.0 branch) - minor bug fixes and a few language updates.Clients sending abnormal amounts of data to the server will now be auto-kicked.This will let me globally ban accounts or ip addresses from joining games to avoid things like ad spam bots (which has been a problem this week). All joining players must now be validated by the master server or they will be kicked. Increased security on games that list themselves as public.Fixes an issue where a client rejoining a server after being kicked could get stuck in limbo.Added a password option for telnet access on server builds.Minor logging tweaks to debug server hangs.bsInternal._disconnectClient() now takes an optional banTime arg (in seconds, defaults to old value of 300).


Added a _filterChatMessage() call which can be used by servers to intercept/modify/block all chat messages.Telnet socket no longer opens on headless build when telnet access is off (reduces DoS attack potential).Telnet port can now be specified in the config.Added Chinese-Traditional language and improved translations for others.

Since version 1.5, the change-log and other documentation can be found at. for more help related to mods.This is out-of-date.
BOMBSQUAD API MODS
Few More mods Repo availabeĬheck youtube channel BombSquad Focus or Blog Site. More Detail about player stats site can be found here. Storing data related to chats like Message and timing of message with player name and his game id. The chatfilter can be used to block any message containing the blacklisted word and store the id in blacklisted list to later helping in banning the player. The python file for chatfilter can be found in Server Files v1.4.XX and Older. More Help/About mods can be found on the Blog Site. Swiping jump to punch or clicking both together will result in backflip.Īnd some more MODs which I had created in the past.
BOMBSQUAD API INSTALL
